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Standard Camps:
Standard camps are the most normal sites for parties to go to. There are usually other people at these camps, so be sure to search the zone before moving a party there.


10s
12-14 Valkurm Dunes Lizards
14-16 Valkurm Dunes Lizards
15-18 Valkurm Dunes Flies
16-18 Valkurm Dunes Lizards

20s
18-22 Qufim Island Worms
20-22 Qufim Island Crabs
22-25 Qufim Island Pugils
25-27 Carpenter's Landing Birdtraps
28-32 Bibiki Bay Dhalmels

30s
31-33 Sauromugue Champaign Weapons
33-39 Sanctuary of Zi'Tah Bats/Flies
35-37 Crawler's Nest Crawlers
35-37 Garlaige Citadel Bats/Beetles

40s
41-47 Crawler's Nest Crawlers/Flies/Fungaurs

50s
51-55 King Ranperre's Tomb Bats
54-57 Wajom Woodlands Lesser Colibri

60s
60-64 Bhaflau Thickets Colibri
63-67 Mount Zhaylom Bombs/Flies
65-69 Caedarva Mire Qutrubs


Alternate Camps:
Alternate camps are the off-beat locales that aren't visited often because other, newer campsites have rendered these ones obsolete, or the campsite isn't the easiest to get to, or has certain other requirements, or players just never caught onto them for some reason or another.

Either way, if you or your party is out for some {adventure}, or if everywhere else seems crowded, feel free to try some of these places. Because of their nature, there'll be little competition, if any.

40s
43-46 Western Altepa Desert Beetles
47-52 Garlaige Citadel Bats/Beetles

60s
63-67 Bibiki Bay Catoblepas/Tragopan

Merit Camps:
Merit camps are camps designed to be taken on by a group of level 75 players seeking limit points to earn merits points to spend to further empower their characters post 75. These camps are mainly for max level players and will generally not work for players under 75.

Misareaux Coast
Mount Zhayolm
Caedarva Mire Birds
Caedarva Mire Flies

Sunday, June 23, 2019

65-69 Caedarva Mire Qutrubs



Requirements/Notes
* Dvucca Isle Staging Point
Popular Campsite
* Supports 2 Parties

Target mobs
Primary: Lamia Idolator
* Qutrub family
* Link/Agro by sound
* Take extra damage from melee
* Front facing AoE attack
* Very high damage single target WS. Shadows recommended

Comments:
This is likely to be your main camp from level 65-75. These qutrubs are very weak to melee attacks and thus make a great target for a melee burn group. It's preferred that all DD sub Ninja for shadows here, as they can 1 shot almost every DD class. Make sure the healers stay turned away from the mobs as the AoE will hit them otherwise.
 You will need access to Dvucca Isle staging point for this camp. The staging point is pretty easy to get with the help of Sneak and Invisible. There are two viable camps here. One outside the mouth of the tunnel at (H-8) and one right outside the staging point.
The Tunnel camp is preferred as there are more Isolators that spawn here to keep chain going. However there as a NM as well as a Lamia Necromancer that spawns here. Both of which can be killed by any balanced party exping here, but should generally be avoided due to much higher HP that won't chain well.
The camp outside of the staging point will need to pull Jnuns regularly to maintain chain.

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