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Standard Camps:
Standard camps are the most normal sites for parties to go to. There are usually other people at these camps, so be sure to search the zone before moving a party there.
10s
12-14 Valkurm Dunes Lizards
14-16 Valkurm Dunes Lizards
15-18 Valkurm Dunes Flies
16-18 Valkurm Dunes Lizards
20s
18-22 Qufim Island Worms
20-22 Qufim Island Crabs
22-25 Qufim Island Pugils
25-27 Carpenter's Landing Birdtraps
28-32 Bibiki Bay Dhalmels
30s
31-33 Sauromugue Champaign Weapons
33-39 Sanctuary of Zi'Tah Bats/Flies
35-37 Crawler's Nest Crawlers
35-37 Garlaige Citadel Bats/Beetles
40s
41-47 Crawler's Nest Crawlers/Flies/Fungaurs
50s
51-55 King Ranperre's Tomb Bats
54-57 Wajom Woodlands Lesser Colibri
60s
60-64 Bhaflau Thickets Colibri
63-67 Mount Zhaylom Bombs/Flies
65-69 Caedarva Mire Qutrubs
Alternate Camps:
Alternate camps are the off-beat locales that aren't visited often because other, newer campsites have rendered these ones obsolete, or the campsite isn't the easiest to get to, or has certain other requirements, or players just never caught onto them for some reason or another.
Either way, if you or your party is out for some {adventure}, or if everywhere else seems crowded, feel free to try some of these places. Because of their nature, there'll be little competition, if any.
40s
43-46 Western Altepa Desert Beetles
47-52 Garlaige Citadel Bats/Beetles
60s
63-67 Bibiki Bay Catoblepas/Tragopan
Merit Camps:
Merit camps are camps designed to be taken on by a group of level 75 players seeking limit points to earn merits points to spend to further empower their characters post 75. These camps are mainly for max level players and will generally not work for players under 75.
Misareaux Coast
Mount Zhayolm
Caedarva Mire Birds
Caedarva Mire Flies
Standard camps are the most normal sites for parties to go to. There are usually other people at these camps, so be sure to search the zone before moving a party there.
10s
12-14 Valkurm Dunes Lizards
14-16 Valkurm Dunes Lizards
15-18 Valkurm Dunes Flies
16-18 Valkurm Dunes Lizards
20s
18-22 Qufim Island Worms
20-22 Qufim Island Crabs
22-25 Qufim Island Pugils
25-27 Carpenter's Landing Birdtraps
28-32 Bibiki Bay Dhalmels
30s
31-33 Sauromugue Champaign Weapons
33-39 Sanctuary of Zi'Tah Bats/Flies
35-37 Crawler's Nest Crawlers
35-37 Garlaige Citadel Bats/Beetles
40s
41-47 Crawler's Nest Crawlers/Flies/Fungaurs
50s
51-55 King Ranperre's Tomb Bats
54-57 Wajom Woodlands Lesser Colibri
60s
60-64 Bhaflau Thickets Colibri
63-67 Mount Zhaylom Bombs/Flies
65-69 Caedarva Mire Qutrubs
Alternate Camps:
Alternate camps are the off-beat locales that aren't visited often because other, newer campsites have rendered these ones obsolete, or the campsite isn't the easiest to get to, or has certain other requirements, or players just never caught onto them for some reason or another.
Either way, if you or your party is out for some {adventure}, or if everywhere else seems crowded, feel free to try some of these places. Because of their nature, there'll be little competition, if any.
40s
43-46 Western Altepa Desert Beetles
47-52 Garlaige Citadel Bats/Beetles
60s
63-67 Bibiki Bay Catoblepas/Tragopan
Merit Camps:
Merit camps are camps designed to be taken on by a group of level 75 players seeking limit points to earn merits points to spend to further empower their characters post 75. These camps are mainly for max level players and will generally not work for players under 75.
Misareaux Coast
Mount Zhayolm
Caedarva Mire Birds
Caedarva Mire Flies
Tuesday, July 2, 2019
22-25 Qufim Island
Requirements/Notes
* Qufim Island OP recommended
* Popular Campsite
* Supports 2-3 Parties
Target mob:
Primary:
Qufim Pugil
* Agro to sound
* Do not link
* Single target massive damage Screwdriver
Secondary:
Clipper
* Does not link or agro
* Small AoE water attack
* Dia recommend to weaken defense
Comments:
The main camp here is going to be the one at (H-6) known as Pug Alley. Groups here will pull the six pug spawns to the east of camp and if no one is using the other camp, the spawns from the North of Pug Alley as well. Chains will be supplemented with Clippers to keep chain going. The main danger at this camp is Screwdriver. Screwdriver can just about one shot any tank PLD or NIN that isn't at full health, so make sure to be weary of this when fighting these
The third camp at (H-8) is rarely used due to heavy giant presence in the area as well as it being a spawn point for elementals. However, it can work in a pinch if the party is careful.
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