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Standard Camps:
Standard camps are the most normal sites for parties to go to. There are usually other people at these camps, so be sure to search the zone before moving a party there.


10s
12-14 Valkurm Dunes Lizards
14-16 Valkurm Dunes Lizards
15-18 Valkurm Dunes Flies
16-18 Valkurm Dunes Lizards

20s
18-22 Qufim Island Worms
20-22 Qufim Island Crabs
22-25 Qufim Island Pugils
25-27 Carpenter's Landing Birdtraps
28-32 Bibiki Bay Dhalmels

30s
31-33 Sauromugue Champaign Weapons
33-39 Sanctuary of Zi'Tah Bats/Flies
35-37 Crawler's Nest Crawlers
35-37 Garlaige Citadel Bats/Beetles

40s
41-47 Crawler's Nest Crawlers/Flies/Fungaurs

50s
51-55 King Ranperre's Tomb Bats
54-57 Wajom Woodlands Lesser Colibri

60s
60-64 Bhaflau Thickets Colibri
63-67 Mount Zhaylom Bombs/Flies
65-69 Caedarva Mire Qutrubs


Alternate Camps:
Alternate camps are the off-beat locales that aren't visited often because other, newer campsites have rendered these ones obsolete, or the campsite isn't the easiest to get to, or has certain other requirements, or players just never caught onto them for some reason or another.

Either way, if you or your party is out for some {adventure}, or if everywhere else seems crowded, feel free to try some of these places. Because of their nature, there'll be little competition, if any.

40s
43-46 Western Altepa Desert Beetles
47-52 Garlaige Citadel Bats/Beetles

60s
63-67 Bibiki Bay Catoblepas/Tragopan

Merit Camps:
Merit camps are camps designed to be taken on by a group of level 75 players seeking limit points to earn merits points to spend to further empower their characters post 75. These camps are mainly for max level players and will generally not work for players under 75.

Misareaux Coast
Mount Zhayolm
Caedarva Mire Birds
Caedarva Mire Flies

Wednesday, July 3, 2019

51-55 King Ranperre's Tomb



Requirements/Notes
Popular campsite
Supports 1 party

Target mob:
Primary: Ogre Bat
* Bat (Single)
* Link/Aggro by Sound
* Weak to Piercing Weapons
* Weak to Wind
* Weak to Light
* Strong against Darkness


Comments:
This camp is the beginning of the really good camps. A good party here can murder the bats for amazing exp. This camp is often taken. Some people will try to squeeze in a second party here, while technically possible it ends up killing exp for both groups and having to share the mobs. Highly recommend piercing damage against these as they are super weak to it. Penta Thrust will easily hit 1k+ here.

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