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Standard Camps:
Standard camps are the most normal sites for parties to go to. There are usually other people at these camps, so be sure to search the zone before moving a party there.


10s
12-14 Valkurm Dunes Lizards
14-16 Valkurm Dunes Lizards
15-18 Valkurm Dunes Flies
16-18 Valkurm Dunes Lizards

20s
18-22 Qufim Island Worms
20-22 Qufim Island Crabs
22-25 Qufim Island Pugils
25-27 Carpenter's Landing Birdtraps
28-32 Bibiki Bay Dhalmels

30s
31-33 Sauromugue Champaign Weapons
33-39 Sanctuary of Zi'Tah Bats/Flies
35-37 Crawler's Nest Crawlers
35-37 Garlaige Citadel Bats/Beetles

40s
41-47 Crawler's Nest Crawlers/Flies/Fungaurs

50s
51-55 King Ranperre's Tomb Bats
54-57 Wajom Woodlands Lesser Colibri

60s
60-64 Bhaflau Thickets Colibri
63-67 Mount Zhaylom Bombs/Flies
65-69 Caedarva Mire Qutrubs


Alternate Camps:
Alternate camps are the off-beat locales that aren't visited often because other, newer campsites have rendered these ones obsolete, or the campsite isn't the easiest to get to, or has certain other requirements, or players just never caught onto them for some reason or another.

Either way, if you or your party is out for some {adventure}, or if everywhere else seems crowded, feel free to try some of these places. Because of their nature, there'll be little competition, if any.

40s
43-46 Western Altepa Desert Beetles
47-52 Garlaige Citadel Bats/Beetles

60s
63-67 Bibiki Bay Catoblepas/Tragopan

Merit Camps:
Merit camps are camps designed to be taken on by a group of level 75 players seeking limit points to earn merits points to spend to further empower their characters post 75. These camps are mainly for max level players and will generally not work for players under 75.

Misareaux Coast
Mount Zhayolm
Caedarva Mire Birds
Caedarva Mire Flies

Tuesday, July 2, 2019

28-32 Bibiki Bay




Requirements/Notes:
* Supports 2 parties.
* WHM recommended for Silena


Target mobs:
Primary: Marine Dhalmel 28-32
* Do not Aggro
* Links by Sight

Secondary: Raven 30-32
* Do not Aggro
* Links by Sound
* Weak to Piercing weapons

Island Rarab 28-30
* Do not Aggro
* Links by Sight



Comments:
There are two camps here. The first camp a little ways in from the entrance in a small cubby created by the mountains. The second to the left of the top of the ramp leading down to the docks. The one closest to the entrance is generally considered the better as there are more Dhalmel spawns in this area.
The entrance camp pulls from the area to the east, concentrating on Dhalmels and substituting the other mobs to continue chains. While Ravens can be killed they are a few levels higher then the other mobs and should be saved for when the group reaches 30ish.
The ramp camp pulls from the area to the west of their camp pulling the same type of mobs. Keep in mind that a Goblin Shaman spawns on top of the ramp and will need to be dealt with to prevent unwanted agro.

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